Lords of the Fallen Review – PC

Lords of the Fallen: The 2023 Reboot Elevates the Soulslike Genre, But Not Without Hiccups
Summary
Lords of the Fallen makes a bold attempt to stand out in the crowded Souls-like genre with its unique Umbral Realm mechanic and robust combat system. However, the game is held back by significant pacing issues, confusing level design, and a flawed checkpoint system. While it offers diverse boss fights and accessible multiplayer options, these strengths are overshadowed by its numerous gameplay flaws. Overall, Lords of the Fallen presents an uneven experience that shows glimmers of brilliance but ultimately falls short of delivering a cohesive and rewarding adventure.
Good
  • Umbral Realm Mechanic: Adds a layer of complexity and strategy, making the game stand out in the Souls-like genre.
  • Robust Combat Mechanics: Well-timed dodges, heavy strikes, and a rewarding magic system offer tactical depth.
  • Streamlined Spellcasting: No clunky D-pad selections; spells are integrated seamlessly into combat.
  • Diverse Boss Fights: Each boss requires a different tactical approach, keeping encounters fresh and challenging.
  • Multiplayer Accessibility: Simple to jump into co-op or PvP, with no special item requirements.
  • Crossplay Support: Xbox and PC, as well as PlayStation and PC players, can team up.
Bad
  • Pacing Issues: Both combat and level exploration suffer from pacing problems, making the experience less enjoyable.
  • Confusing Level Design: Levels are labyrinthine but not in a good way, often leading to player frustration.
  • Flawed Checkpoint System: Vestiges are too scarce, and Umbral Seeds don't provide enough utility.
  • Combat Imbalance: Overly forgiving dodge mechanics result in inflated enemy health pools, leading to drawn-out fights.
  • Unrewarding Enemy Encounters: High frequency of mini-bosses without sufficient rewards skews the risk-reward balance.
  • Clunky Inventory Management: Collecting unusable weapons and armor detracts from the gameplay experience.
7.2
Good
Gameplay - 7
Graphics - 9
Audio - 8
Replayability - 5
Controls - 7

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Lords of the Fallen, a game daring to dip its toes into the Souls-like genre once again, wields mixed success. The inclusion of the Umbral Realm—a second dimension that can be entered to cheat death or navigate obstacles—offers a distinct twist. However, even this innovative mechanism can’t fully salvage the game’s shortcomings in pacing, level design, and combat.

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Duality in Dimensions: The Umbral Realm’s Double-Edged Sword

The game’s standout feature, the Umbral Realm, amps up gameplay with its alternate dimension mechanics. Using your Umbral Lamp, you can either fully enter this realm or peek into it to see what awaits. While it offers a chance for survival after a mortal blow, the Umbral Realm is no safe haven. Overstaying your welcome leads to a surge in enemy attacks, and unlike the real world, you can be fully killed here. This layer of complexity adds both tension and strategy, giving Lords of the Fallen its own identity within the genre.

Yet, the Umbral Realm exacerbates the game’s pacing issues. Instead of alleviating the inherent challenges in exploring the game world, the realm only adds to the frustration, especially during combat.

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The Maze of Confusion: Checkpoints and Level Design

The game’s labyrinthine levels could have been a masterpiece of dark fantasy design, but they end up as confusing sprawls. The checkpoint system, crucial in any Souls-like title, lacks refinement in Lords of the Fallen. The game employs “vestiges” as safe havens for leveling up and restocking. The catch? They’re scarce. The introduction of Umbral Seeds, an item that allows you to create your own checkpoints, is a novel idea. However, their rarity and often poor placement in levels dilute their effectiveness, causing more annoyance than relief. This system could benefit from refinement, as it doesn’t seem to serve a genuine purpose aside from forcing you to manage an extra in-game currency.

Lingering Battles: The Combat’s Slow Burn

Lords of the Fallen keeps you on your toes with its combat system, requiring well-timed dodges and heavy strikes. However, the combat too suffers from pacing issues. The dodge mechanic is forgiving to the point of being exploitative, prompting developers to inflate enemy health pools. This results in protracted battles that can quickly turn from exhilarating to tiresome. Boss fights, despite their captivating designs and challenges, similarly overstay their welcome due to this imbalance.

One of the game’s core strengths lies in its robust combat mechanics. Even when heavily armed, your character moves with agility, allowing for rapid mobility across battlegrounds. Weapons in Lords of the Fallen are tactile; they feel weighty and lend a satisfying level of impact. Blocking is skillful, with a “wither” mechanic that discourages turtling behind a shield and demands calculated risk-taking.

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Spells & Magic – Seamless Sorcery

The magic system further elevates the combat. The game employs a streamlined method for spellcasting, doing away with cumbersome D-pad selections. Spells are intricately woven into the combat system, allowing for a seamless transition from physical to magical attacks, thereby sustaining the flow and intensity of battles.

Consecutive Confrontations: Enemy Pacing and Reward Structure

The game also stumbles when it comes to enemy pacing. It often throws a barrage of mini-boss-like encounters at you, without providing the much-needed respite or substantial rewards. What could have been a tense build-up turns into a draining, repetitive slog. The risk-reward element, integral to Souls-like games, seems to be skewed towards frustration rather than exhilaration.

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Boss Fights – The Climactic Showdowns

Hexworks hits a home run with the game’s bosses. They are well-balanced, with none resorting to infinite combos, and each demanding a different tactical approach. Whether it’s dodging bolts from a crossbow-wielding boss or facing an Attack on Titan-esque monstrosity, the bosses are meticulously designed. However, seasoned soulslike players may find them a tad too forgiving, demanding a tweak in difficulty to offer a more grueling challenge.

Lack of Streamlining: The Inventory Quagmire

When it comes to inventory management, Lords of the Fallen could have been more streamlined. Side paths and Umbral detours often offer weapons and armors that your character might not even be equipped to wield, given their stat limitations. This could be especially grating when you’ve just navigated a perilous area in the hope of meaningful rewards.

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Level Design – A Labyrinth of Peril

The game’s later stages feel overpopulated with ambushes and enemy traps. While this adds to the challenge, the sheer frequency becomes overwhelming. Some encounters appear excessively cruel, teetering on the edge of artificial difficulty. The challenge is there, but at times it feels like an unfair game of ‘gotcha,’ instead of a test of skill and strategy.

Multiplayer: How to Co-Op and PvP in Lords of the Fallen

In Lords of the Fallen, jumping into multiplayer is a breeze. Head to any vestige to team up or go head-to-head. You’ve got four options: beckon a random player, invite a friend, assist another gamer, or hunt someone down for PvP.

There are no special item requirements, making multiplayer accessible. Keep in mind, if the host dies, both players are out. However, summoned players can respawn with their healing items intact.

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Crossplay Brief:

  • Xbox and PC gamers can play together.
  • PlayStation and PC players can also team up.
  • Unfortunately, PlayStation and Xbox players are kept apart.

Lost in Translation: The Verdict

Lords of the Fallen tries to carve its niche in the saturated Souls-like market with the introduction of features like the Umbral Realm and customizable checkpoints. However, these features serve as double-edged swords, enhancing the game in some ways but exacerbating its existing flaws in others. It’s an ambitious endeavor that ends up feeling like a mix of missed opportunities and unrealized potential. The game’s pacing, level design, and combat all show glimmers of brilliance, but ultimately fall short of delivering a cohesive and rewarding experience.

As it stands, Lords of the Fallen delivers moments of ingenuity but they are marred by a series of frustrating gameplay elements, creating an uneven experience that may appeal to some

hardcore fans of the genre but will likely alienate others.

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Platforms: PlayStation 5, Xbox Series X|S, Microsoft Windows

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Gaming since Nintendo! Entrepreneur, gamer, wine lover, America! Come join the fun on the GL Discord!

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