Digital Extremes Challenges Long-Time Players With New Eidolons and Gives First-Time Players the Ride of Their Lives
If the recent Ghoul Purge Bounties added horrific new life to Warframe®’s growing Plains of Eidolon, independent Canadian developer and publisher Digital Extremes’ update today takes a page from ancient mythology. Available today for free on PC, the Shrine of the Eidolon update rattles with the footsteps of two new towering Eidolons and gives new players the chance to take to the skies with the new flying vehicle, the Dargyn. The Shrine of the Eidolon update continues Digital Extremes’ dedication to bringing more diverse gameplay, intriguing lore, and challenges to both long-time and newer players.
Rumors from Cetus have spread sightings of towering, magnificent creatures haunting the Plains of Eidolon at night. In the past, Ostron legends have told in hushed accounts of long dormant Teralysts rising again in special conditions. Debuting together in Devstream 103, the Gantulyst is a soaring new beast, nearly twice the size of the original Teralyst (first introduced with Plains of Eidolon), wielding a rock for an arm and capable of hurling a massive ball of energy that rotates and radiates powerful beams of Sentient energy in all directions. The Hydrolyst is a toxic, deadly creature more powerful than its giant brethren. It creates toxic storm clouds, pouring out poisonous Sentient energy that deals constant damage, challenging the most experienced Tenno like never before.
Players will learn from previous battles against the original Teralyst confrontations how to apply those team lessons to coordinate new strategies to defeat the new mammoths at hand. But they must also discover when and how the new Eidolons appear on the Plains. Once defeated, rewards for defeating each will be plentiful. What could the new Eidolons be after, and how will Tenno uncover the purpose of their troublesome nocturnal flights? Check www.warframe.com for more details on rewards, strategies, and lore.
While in search of solving these bigger mysteries, players now have a faster way to transport across the Plains. With the introduction of the Dargyn, a solo airborne craft used by Grineer to patrol, players can now power-glide across geography more quickly than on foot, or light up unsuspecting Grineer combatants by making use of the vehicle’s quiet engines and built-in weaponry. Squads of players – of any experience level — can coordinate teams of two, three of four to dominate Earth’s skies day or night to take on enemies small and large. The introduction of the Dargyn to players complements the existing Archwing as a secondary aerial method of moving through the Plains, handling players more options and tools to succeed. What mayhem can Tenno cause to the growing Grineer presence?